Teach
Some teaching resources are made available here.
Max/MSP examples are often focused more on technical descriptions,
rather than how to achieve audio behaviours. The following examples
provide building blocks of different audio functions, at various levels
of complexity.
| game.zip (860K) |
Tutorial
Max/MSP patches
with exercises, for procedural sound algorithms useful in games,
including engines, lightsaber, weather, resonators, surfaces. |
| music.zip (748K) |
Tutorial
Max/MSP patches with exercises, for musical algorithms, including
Max: autochording, arpeggiation, event delay and looping,
generative patterns, sequencing, scales, randomness, poisson events.
MSP: control smoothing, delay feedback networks, scrubbing,
loopstation, live breakbeat science, sampler, filtering,
chorus-phase-flange, additive synth, subtractive synth, FM synth,
karplus-strong, modal synth. |
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